![]() Or to skirmisher away after they attack and you didn’t uncanny dodge. Where you have to choose to uncanny* dodge their attack. Reread and notice you meant their standard attack in an assumed lower initiative. So it is basically a disengage and can move past any enemy without the AoO. It does not specificallly say* “from this enemy”. ![]() It doesn’t provoke ANY opportunity attacks. This movement doesn’t provoke opportunity attacks. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. Starting at 3rd level, you are difficult to pin down during a fight. The mobility of scout requires your reaction and happens after an enemy ends their turn, this means they have an chance to attack you and you have to not use uncanny dodge when they do to be able to run away. Some points of note, most magical items specify that they require an action to use, fast hands does not avoid that requirement unless your DM houserules it. If you're interested in using items, go with thief, if you want to move around in combat, go with scout. The various subclasses of rogue are mostly defined by their level 3 ability. And they can fill a role in the party that normally is done by druids or rangers. Scouts get some extra proficiency and mobility. Which can work very nicely when that’s your goal. Being able to potentially hit Slippery Mind and 8d6 sneak attack will help way more. As a Rogue your bread & butter is Sneak Attack, Extra Attack doesn’t really help you, and Countercharm is useless. But I would stop at Bard 5, that 6th Bard level does nothing useful for you. Nd until the magical item one, are mostly flavor and such. I would go Rogue 1-4 then start working in the Bard. Scouts are more team oriented thief is more behind the scenes.Ī lot of thief skills and such don’t really do a lot depending on the kind of campaigns. Please keep this on topic, I don't care if some other archetype is "better," I'm not interested in playing an Arcane Trickster, Swashbuckler, or any other archetype with this character so don't post here just to suggest one.ĭepends on how the campaign is set to go. So I was wondering if anyone had insights on the two they'd be interested in sharing. ![]() So my default choice is to go with Thief, since it seems like a fairly reasonable option but I also like the Scout- all of its class abilities seem pretty solid, particular Skirmisher ad Ambush Master. She got tied up in the events of the campaign thanks to hitting a mark in a town with a functioning thief's guild, which is now after her for operating in their area without permission. The character is a half-elf who's something of a drifter who wanders from town to town running short cons and petty larceny. I haven't run a rogue character since 3.0 edition and while I think I did pretty good on my base stats, I'm now pondering what direction to go with my archetype. ![]() I've just joined a new campaign that's set to begin in a week and I'm planning on playing a rogue. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse ![]()
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